Cartel Vilaverde

About the Cartel
Cartel Vilaverde have three things going for them: a strong, well defended merchant navy, a reputation for making connections (diplomatic or underworld ones) and a gift for making good judgement calls at the right time. The latter gift might be attributable to Matriarch Adelisa's connection with Sha the Teller, or to the Storm Reader Prospero's foreknowledge of Te Ao's notoriously dramatic ocean weather and tidal situation.

Cartel Vilaverde can be a mystery to itself. It doesn't present a united front - its two "client" gangs play out a dance of internal rivalry and effectively help to work out conflicts between the generations. If someone displays too much ambition, they are quietly given a nice tropical colony to administer and shifted out of the way. As long as it continues to grow and spread its connections, it will do well. If it's stuck in one place, it might fall victim to petty infighting.

Key Facts
Coat of arms: "la aceituna" - the olive branch

Leader: Tancredo 'Tigre', Barom de Vilaverde

Cities and territories

 * Vilaverde
 * Basilica (seaside town)
 * Porto Escorpiao (Mad Isles)
 * Cheri (disputed with Cachot)
 * Maudicia (Lemuria)
 * isla de Maleta
 * has designs on la Paz (settlement near Ereb and Kingdom Plantae)

Other characters

 * Dom Jorge (heir)
 * Dona Adelisa
 * DomNa Adenor (explorer sibling)
 * Prospero, a Storm Reader who runs los Gatos
 * Etouale, Junien and Leloup - contacts

Gangs:
 * Inala and Inyuwa (New Albion delegates in Vilaverde)
 * Dom Diotimo Dede, professional mediator
 * Filipe and Guida (privateers)
 * DomNa Hernanes (captain of the guard at Maleta)
 * los Gatos (privateer/mercantile)
 * los Lobos (based in Basilica)

Specialities

 * Magic School: Divination
 * Cleric Domains: Tempest