Piedamonte City

The Approach
A large suburb full of one-story brick buildings. Many building workers and lumberjacks live at the downriver end. In high summer it can get smelly because of the tanneries. There are also small dachas along the river with jetties for fishing. Kayaks and small craft can also operate here, though the river grows full of glacial boulders and large boats can't safely navigate in the upriver sections.

Piedamonte Champs de Guerre
A large army camp, probably the biggest training area in all of Cachot territory. In the spring it is a mustering point for the War Armies and in winter, it trains the Cachot Garde de Corps and the City Watch. Drill Sergeant Antonioli (F) and Quartermaster Boiardi (M) keep the place in shape.

Lorenzo's Lumber: a large timber yard and wholesale trader by the river. A newer player in town.

Pierrot and Sons: another timber distributor, as old as the city itself, smaller but better quality.

Abeille Meadery: south of the main road but still adjacent to the Approach. Abeille keeps a big field of clover and borage to feed her beehives.

Alain the Tanner: Smelly large tannery which produces bursts of effluent downstream Alain sells and collects lots of exotic hides and dyes.

Mireille's Fullery: much of the city's urine comes here (going for a Mimi is slang for taking a pee). Wool treatment plant, very stinky. Lots of goblins work here: there's a small water wheel powering the plant.

Contacts

Ole Gnarly, a seasoned forester with thick black hair and an Outside Voice. Knows the woods.

Felicienne, a naive half-elf who cares far too much about otters.

Dafou and Snafou, two unwilling goblin recruits to the Garde who just want to desert.

Brolga (F), a Ningalu sailor who rides the log-rafts and enjoys honey liquor.

Culture: More goblins and humans here, as well as the odd Ningalu sailor. Dwarves can't live here.

Encounters: Campaign to save the giant river otter (half-elven bourgeois girls targeting Alain's tannery). Golden Axe woodsman contest - involves woodcarving, caber tossing and axe throwing.

Vieillard
The oldest district in Piedamonte, large enough to be a city in its own right - and indeed, this was once the whole city, back in the days of Desh. Vieillard was built up in the Deshi style, with tall walls and narrow, hub-and-spoke street systems that make navigation difficult. Life at street level is dark and slightly dingy, but there is running water and a clever system of raised cobblestones to keep pedestrians out of the mud. Most buildings are three storeys high: the bottom floor is a half-basement which people use for storage, the laneway floor will have a shop or warehouse in it, and the tower floor will have sleeping quarters, studios and social spaces. On the rooftops, spellcaster patios, lean/tos, gangways and rope bridges form a messy array of hideouts that are notoriously hard to police.

Buildings and shops
The Aqueduct and The Outflow - these count as a building really. The Aquaduct enters through a hole cut in the main South Wall, zigzags awkwardly through Vieillard till it descends below street level, and flows out into the river through a hole low in the North side of the tunnel. For convenience's sake, the main sewer line out of Vieillard runs below the Aqueduct. A couple of water wheels help to pump out the sewers as needed.

Maxim's Bath House: an old Deshi temple that has been repurposed as a lavish meeting place and... bath.

Elgrim's Elixirs: Legendary potion shop staffed by an ancient-looking elf with one blind eye. It is completely chaotic and full of clutter, but there's some good stuff to be found.

Maison Alfonsino: A fancy couture house, specialising in clerical vestments and noble elven garb.

Caffe Bambini: The Bambini twins are baristas from Otranto, trying to get the locals to buy coffee.

The Grand Pantheon: a stone temple in elven style, dedicated to as many deities as Ladinh society can keep track of. Deshi and goblin versions of some deities, and even the evil gods get a niche, though open worship of the evil gods is discouraged. Prelate Sincreto and Mother Sofia oversee the Pantheon's running: Sincreto seems very stressed at all times.

La Vie En Rose: high-class escort establishment, but also a discreet place for business meetings. The proprietor (Two) calls themselves Silhouette.

Puss in Boots: a drag club with gaudy magic signage. Run by Mesdames Gemma and Aimee.

Le Perroquet Vert: conservative elves-only members club. Run by Sieu Damon Castile (also known as a religious philanthropist)

The Copper House - Garde post, a round cistern-like tower with a distinctive copper-domed roof. The Desh once used it as a pumphouse. Captain Mateo and Corporal Eulalie are the main personalities here.

L'Eveque have a gang headquarters in south Vieillard, though most of their wetwork takes place in the Sprawl.

Contacts
Orlando the Furious: a fire-obsessed mage who keeps burning down his hideouts. Follow the scorch marks.

Leon and Marco - heavies for the Cartel and heavily involved with gang operations, live here.

Sieu Damon Castile: runs his club near the aqueduct, lives in the northwest corner of the district.

Culture: Elven-dominated, goblins as a servant class, dwarves can't live here. Fairly diverse fashion, lots of magic users and petty criminals, lots of places to party.

Encounters:

Rooftop heists/chases, magical accidents, beasts on the loose, things sneaking in through the sewers, police procedural, shopping trips

Jeun
Jeun's city wall is not as impressive as Vieillard's - it was scavenged from bits of Deshi architecture to create a new city district, about 60 years After Landing. The city streets inside the walls have been laid out in an orderly grid, making navigation quite simple. The northeast quarter has been marked off with obelisks to denote the local Shtetl. Dwarves are encouraged to take up residence and run any shops inside the shtetl's boundaries - it takes money to get a permit to live anywhere else.

Shtetl Piedamonte
Buildings and shops

The Candelabra: The local temple to Elo, featuring an impressive sculpture of a triple candle on the roof. One of the few stonework buildings in this part of town.

The Herbarium: an enclosed garden with glasshouses and frost-cloths, designed to protect delicate medicinal herbs and sacred plants from the elements.

Koch's clockworks: Herr Ambrosius Koch is Yiuri's contact and is a refugee from Vestfal. He has a small but charming store - in the front it is timber and plaster in a Tudor style with a little patio: round the back is an ammunition store with solid stone walls. He sells clocks if the tax-man asks him: and also firearms.

Silniy Steakhouse - A fine place to eat meat, owned by Kyrill the Colossus, a retired Gopniki pit fighter. Kyrill also runs a gym and martial arts school, which is skirting the law as Y'd aren't meant to train for war.

The Ministry of Affairs
Cartel Cachot's tax department and main counting house. A massive rectangular building built on foundations of Desh stonework with brick and wrought iron on an upper floor. The Ministry is situated conveniently south of the shtetl for bank transfers and to keep an eye on the dwarves. Heavily gilded and guarded: around it are a series of three-floor apartments in brick and timber, for housing civil servants and other desk workers.

Les Parrains
An area of the city with a large orphanage and workhouse, as well as some food processing plants, bakeries and textiles factories.

Le Fabuleux: a scrollhouse and glamour boutique, owned by Jean-Felix (M) and staffed by various exhausted-looking human and elven children of magical talent. Elena (F) is one of the very few Gopniki who works in this area. She lives in Les Pyramides

Leu Ozile Neanmoins, smuggler for Cartel Cachot, has a discreet premises next to Le Fabuleux. It has no signage other than a single, magically imbued glowing brick.

Culture

Encounters

Tinker
Buildings and shops

Maurice the Miller - is aiming for a monopoly on Piedamonte's flour thanks to his river-powered mills.

Rivet Distillery - Sieu Auguste Rivet, the owner, is in deep with Cartel Cachot and has a reputation for being a cut-throat operator.

Snowforge - Osman is the head smith, a sober and serious character, quite stocky and short for a human. He knows some great Erebi forging tricks. His partner Katya (Gopniki, F) does the sales and accounting. She's one of the few dwarves with a permit to live outside of a shtetl.

Contacts

Culture

Encounters

The Sprawl
Buildings and shops

Many of the buildings in the Sprawl have low doorways and ceilings. They tend to be mostly wooden and very rickety. Most buildings are a couple of storeys tall. Instead of roads there are a lot of 'desire paths' marked out with scavenged stone. The populace takes shelter from sieges and attacks in two large fortified towers - this suburb is otherwise unprotected.

Seianthi's Yurt - propped up on a foundation of timber poles, heated by a pot bellied stove and nicely soundproofed with heavy felt walls, this is the home of the local goblin elder. Seianthi is an impressive and very old goblin. She has some wide ranging religious knowledge as well as a certain amount of political nous.

The Frog-Pond - Teucer (M) is a mad-eyed goblin with blue-on-blue eyes from tasting one too many of his hallucinogenic potions. He claims his brews grant visions of the future, things unseen or even the Asra Themselves! He breeds and keeps his own toxic, bright coloured frogs - some enterprising ancestor ferried them all the way from the Heath a generation ago.

Belenos's Boomsticks - Belenos is a Red Elf who discovered firearms on arriving from New Albion, decided they were amazing and set out to make his very own gonne shop in Piedamonte. He is bedevilled by a mild metal allergy and prone to explosive accidents. The Sprawl is the only place anyone will let him do business.

Contacts

Cneve the Cutlass (M) - a retired goblin pirate with a distinctive gold tooth, blue eyes and violently ginger hair. His family did quite well out of Ladinh's elven settlement, acting as guides and especially tomb divers. He knows a thing or two about the local Desh ruins and Deshi history.

Culture

Encounters

Les Pyramides
Buildings and shops

Contacts

Culture

Encounters

The Cartel fortress
Also known as 'the Wedge'

Buildings and shops

The North corner = Papa's portico

The far corner = Bebe's residence

Contacts

Culture

Encounters