Feyling (special race template)

The cuteness of a halfling with a dose of Janjarri magic thrown in. These are true wildlings, and definitely no longer identify as Brittons.

Key facts

 * +2 Dex, +1 Cha
 * Feylings reach physical maturity at the same rate as humans, but can live just as long as elves due to heritage.
 * Alignment: Chaotic
 * Size: Small (3ft tall or so)
 * Speed: 25ft
 * Darkvision (60ft)
 * Base languages: Breton, Elvish, plus either Linguafranca or one Morning dialect

Feyling physiology
Britton halflings have become influenced by New Albion's magic and mythos, which has amplified and brought out their old fey ancestry in brutal ways. Feylings share the dark brown skin, curled hair and stature of Brittons; their eyes are a bright ice blue and their teeth are slightly sharpened. Janjarri that have "gone bush" often grow a prehensile tail and have slightly pointed ears.

Some local legends imply that the wilder Janjarri steal pets and even children to eat, sacrifice or raise as their own. Many Morning leave out offerings of seed pods or gourds of water to placate the Janjarri. If you leave your shoes out on your doorstep, or build your border fence perfectly straight, it's said this will offend the Janjarri greatly. The reason why? Supposedly civilisation and order annoys them.

Racial traits
(You can swap these in and out with Halfling feats like Skill Versatility or Halfling Luck)

Shapechanger: As an action, you can change into any humanoid that you have seen that are sizes small or medium sized, or back into your true form. However, your equipment does not change with you. If you die, you revert to your natural appearance. You can only use this trait once, and you regain usage of this feature at the end of a short rest, this trait lasts for 1 hour per use.

Prehensile Tail: You have a tail and you can hold things with it. When wielding weapons you cannot use weapons that have the two-handed property. This tail does not grant you extra attacks, but you are proficient in using your own tail. If your tail is cut off it disappears but regrows on the sunrise of 1d3 day.

For flavour, you can add a Kender-like kleptomania or other compulsion to cause trouble.