Faction stats

Faction stats

 * Territory
 * Treasure
 * Sovereignty
 * Might
 * Influence
 * Luck

We'll roll from a pool of D6. Strongholds get extra dice from alliances, Great Contracts and major advantages: they get bonuses to a roll from small deals, connections, minor divine boons etc.

A small faction starts with 2D6 and builds from there.

Delemont

 * Territory: 2D6 +1, Allegiances on All Flanks
 * Treasure: 3D6, Trade Hub (will be +1 when Yiuri negotiates his black-powder deal)
 * Sovereignty: 2D6 +3, Goblin Prince, Cartel's Protection, Tsar in Exile
 * Might: 2D6 +2, Mountain-flanked, Swampmother's Touch
 * Influence: 3D6 +2, Watering Hole, Well Connected, Artisans in Residence
 * Luck: 3D6 +1, Fey-friend, Mama Minuit's Blessing

The Trasgu

 * Territory: 2D6 (Lago)
 * Treasure: 1D6 +1, Disposessed, Riverboats
 * Sovereignty: 3D6 +1, Mythic Wisdom, Pretty Faces
 * Might: 3D6 +4, Army of Outcasts, Swarm, Golem-power, Swampmother's Touch, Gang Warfare
 * Influence: 3D6 +2, Underground, Walls Have Ears, Local Cinderella
 * Luck: 3D6 +2, Great Pact, Seianthi's Guile, Weft-spinner

Cachot

 * Territory: 5D6+1 (Cachou, lo Marais, Piedamonte, Garland) + Cheri in dispute
 * Treasure: 4D6 +2, Elven Treasury, Potentate, Laisse Les Bons Temps Rouler, Fertile Lands
 * Sovereignty: 4D6 +1: Elven Majesty, Administration, Shadowed Power
 * Might: 4D6, Border Patrol, Mustering Post
 * Influence: 5D6 +1, Family Ties, Well Connected, Great Sponsor, Party-town
 * Luck: 2D6, (Elven Luck counteracted by Cursed Succession)

Vilaverde

 * Territory: 7D6, Colonial Might
 * Treasure: 5D6: Elven Treasury, Potentate, Ocean's Bounty
 * Sovereignty: 3D6 +1, Elven Majesty, Mediators
 * Might: 3D6+1, Gang Warfare, Merchant Navy
 * Influence: 4D6 +1, Family Ties, Well Connected, Walls Have Ears
 * Luck: 3D6 +1, Elven Luck, Storm-reader

del Flor/Pontevecchio

 * Territory: 4D6 (Bellagua, Pele, Terabitia)
 * Treasure: 4D6 +1, Elven Treasury, Potentate, Old Money
 * Sovereignty: 3D6 +1, Elven Majesty, In It Together
 * Might: 3D6 +1, Conquista, Avanti!
 * Influence: 5D6, Family Ties, Well Connected, Old Money
 * Luck: 3D6 +1. Elven Luck, In It Together

Cimmaron

 * Territory: 6D6, Holding The South
 * Treasure: 4D6+1, Elven Treasury, Industry, Hardy prospectors
 * Sovereignty: 5D6 +1, Elven Majesty, Nation's Protector, Lead from the front
 * Might: 4D6 +2, Border Patrol, National Guard, Knights Paladin, Military Minds
 * Influence: 4D6, Family Ties, Well Connected
 * Luck 4D6, Elven Luck, Great Pact

Pontevecchio/del Flor

 * Territory: 4D6 (Bellagua, Pele, Terabitia)
 * Treasure: 4D6 +1, Elven Treasury, Potentate, Old Money
 * Sovereignty: 3D6 +1, Elven Majesty, In It Together
 * Might: 3D6 +1, Conquista, Avanti!
 * Influence: 5D6 Family Ties, Well Connected, Old Money
 * Luck: 3D6 +1. Elven Luck, In It Together

Speranza

 * Territory: 2D6
 * Treasure: 4D6 +2, Potentate, Imperial Stash, Banco contacts, Alchymy
 * Sovereignty: 3D6 +2, Sovereign partner, Administration, Police State
 * Might: 4D6, Magusguard, Mercernary Horde
 * Influence: 4D6 +1, Well Connected, Power for Sale, Spring War winner
 * Luck: 3D6 +1, Desh-friend, Weft-spinner

Venere

 * Territory: 4D6 +1 (Venere, Gabi, Meli), Keeper of the Pillars
 * Treasure: 4D6 +3, Potentate, The House Always Wins, Banco contacts, Fertile Lands, Broker the Deal,
 * Sovereignty: 2D6 +1, Police State, Pretty Faces, People's Revolt
 * Might: 3D6 +1, Conscription, Fight Like a Lion
 * Influence: 4D6 +2, Well Connected, Great Sponsor, Party-town, Broker the Deal
 * Luck: 3D6: Grand Illusion, Spirit of Invention

Otranto

 * Territory: 4D6 (Otranto, il Serpe, Torre Matta)
 * Treasure: 4D6 +2, Potentate, Fertile Lands, Spoils of Conquest
 * Sovereignty: 2D6 +3, Parade Drill, Pretty Faces, Pomeranian Guile
 * Might: 4D6 +3, Arcane Army, Condottieri, Military Minds. Hold the Line, Gang Warfare
 * Influence: 3D6, Well Connected, Walls Have Ears, Bad Reputation
 * Luck: 2D6+2, Pomeranian Guile, Weft-spinner

Desh Empire

 * Territory: 3D6, (Inner Court, The Heath)
 * Treasure: 4D6 +1, Potentate, Imperial Stash, Old Money
 * Sovereignty: 4D6 +1, Adminsitration, Mythic Wisdom, Pretty Faces
 * Might: 3D6 +1, Magusguard, Arcane
 * Influence: 3D6 +1, Power for Sale, Old Money
 * Luck: 1D6 +1, Plague-cursed, Weft-spinner

Vestfal

 * Territory: 8D6 (Monolithic Power)
 * Treasure:
 * Sovereignty:
 * Might:
 * Influence:
 * Luck: